![]() Therefore, I have a lot of unfinished work that will be ready in the near future.Īs I said above, inspiration or ideas come through Pinterest, but I also admire other people’s works on Sketchfab-they push me to create interesting works. In the process of creating 3D models, I prefer modeling to texturing. I still study and learn something new every day. This applies to both my personality as well creating 3D models. I usually motivate myself with the following phrase: “Every day I want to get better”. But this work was completely invented by me, which I am very happy about. I had based my first portfolio works on 2D concepts on the advice of my teacher he has a lot of experience in game dev, so I always listen to him. Some of the works on my Sketchfab profile are made on the basis of a 2D concept. As usual, I flipped through Pinterest and I came across a lot of cafes on wheels and something related to the future or cyberpunk then I thought, why not combine those two things? (Yes, I understand that similar works already exist, but then I decided to completely do everything myself and to my taste.) I chose a couple of pictures of buses and began to remake them to suit my style. I don’t do portfolio work very often, usually only when I’m struck by inspiration. Сreation process for “Food truck of the future” I really like working in PBR, but for mobile games, hand-painted textures with baked light are more suitable. I create hand-painted textures in 3D-Coat. I always draw textures by hand (except for PBR, but I have few such works). ![]() During the course I studied modeling in Blender and texturing in Substance Painter and 3D-Coat.Īt the moment, my main program for 3D is Blender. Studying at Fungi, a studio in Belarus, I learned from Kirill, who introduced me to Sketchfab. But this was not enough for me and I decided to pursue courses in 3D environment art. There we studied such programs as 3ds Max. But after an internship at a gaming company, I decided that I wanted to do 3D. I started my path in computer graphics with 2D drawings. I work in the city of Minsk, Belarus in the wonderful company “PlayDay”. I graduated from the Belarusian State University of Informatics and Radioelectronics as a game designer and system programmer. Hi, my name is Katya (full name is Ekaterina).
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